![]() ![]() We use it specifically to refer to the point in time at which atmospheric greenhouse gas concentrations peak and then begin to decline on a year over year basis. To view the full list of solutions visit: Some of those have more of a story feel to them. And then 20 of them are ‘Coming Attractions’ that tend to focus on a person or a team or a company that is working on one nascent solution or another. The book covers 80 solutions that already exist, are proven and scaling in places around the world, and we have substantial data on those. By introducing history or culture, we make each one accessible in a way that evokes wonder and curiosity. ![]() They explain the nuts and bolts of how the solutions work, what the advantages and potential challenges are, while also bringing out the humanness in them. ![]() It’s a collection of 100 short essays that bring each of these solutions to life. I was excited to tell the other side of the story - that people are not just terrible, greedy, lazy destroyers of our planet.” “In writing the book with Paul, I thought a lot about the story we tell about ourselves and the planet, and how that story impacts our action or inaction. Having worked in the climate space and succumbed to the doom and gloom of it all many years prior, I felt Paul’s lens of ‘what’s possible’ was an incredibly important one and that the climate movement needed it. How did you start working with Drawdown’s editor Paul Hawken and what was your inspiration? Working with 200 of the brightest scientists and research fellows worldwide, the Drawdown team came up with 100 solutions, all of which are hands on practices that are commonly available, economically viable and scientifically valid, and will have regenerative outcomes for the planet.ġ. Offshore Wind Turbines, Solar Farms, and Biomass that could become the energy providers of the future while a Plant Rich Diet, Reduced Food Waste and Silvopasture could turn the largest emitters of carbon dioxide into carbon sinks.įor each solution, its history, the carbon impact it provides, the relative cost and savings, the path to adoption, and how it works is provided. We were fortunate to interview the book’s Senior Writer Katharine Wilkinson, whose background in climate research, sustainability, and thought leadership brings this game changing book to life.įlipping through the pages you’ll be inspired and reassured by the ingenuity of humanity in the face of the most significant global crisis to date.ĭiscover buildings clad in Smart Glass, Green Roofs and Heat Pumps that curb the energy requirements of cities. Follow Sustainability in Your Ear on Spreaker, iHeartRadio, or YouTube.Senior writer Katharine Wilkinson brings Drawdown to life by threading the human story and the historical landscape throughout each of the 100 solutions.Subscribe to Sustainability in Your Ear on iTunes and Apple Podcasts.Read the report at /publications/a-drawdown-aligned-framework-for-the-gaming-industry, and learn more about Project Drawdown, which was founded by environmentalist Paul Hawken ( hear our interview), at. The lessons learned from gaming’s transition can inspire changes in renewable energy, inform the development of a comprehensive approach to measuring Scope 3 emissions in other industries, and demonstrate the financial and brand benefits of becoming environmentally responsible. More importantly, the example set by the tech industry can inspire changes in other companies that want to remain competitive and attractive to climate-concerned customers. UX strategist for Cloud Gaming at Microsoft’s Xbox Game Studios, are our guests on Sustainability in Your Ear.Įven if the gaming industry accounts for only a fraction of one percent of total annual emissions, every slight improvement in efficiency will contribute to progress. associate at Drawdown Labs, and Paula Escuardra, sr. Two contributors to the guide, Aiyana Bodi, senior associate at Drawdown Labs, and Paula Escuardra, a senior UX strategist for Cloud Gaming at Microsoft’s Xbox Game Studios, join the conversation to discuss the new recommendations. Drawdown Labs recently released “ A Drawdown-Aligned Framework for the Gaming Industry,” a set of recommendations on how gaming companies help solve climate change through not just actions to reduce their emissions but by encouraging gamers to embrace environmental responsibility during gameplay. And with more than 3 billion gamers worldwide, game developers and the data centers they rely on need to make rapid changes to reduce their footprint. That’s about the same greenhouse gas impact as the annual emissions from 5 million cars. gamers generate 24 million tons of CO2 into the atmosphere annually, according to a 2019 study by the Lawrence Berkeley National Laboratory. ![]()
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